.

Monday, August 1, 2016

VLC Media Player - Free Download

VLC Media Player is a favorite of many video watchers thanks to abundant format support, style, and customization options. There aren't many videos this app can't play and play amazingly well. It's more than enough to be the only video player you'll ever need on your computer.


Monday, July 25, 2016

way to make money online


How many articles are there about making money online? Thousands?  Millions? Enough? Probably. But there’s a problem. Too many of them are just sales pitches to convince you to sign up for some seminar, webinar, training session or some other way to become an online millionaire.
They really give online money making a bad name. But it is possible to make money online. I mean, the people selling all of those millionaire pitches are making money, right?
There are legitimate ways to make money online. The problem is that the real ways to make money aren’t “get rich quick” schemes.
Most of them require a lot of work and sometimes a lot of dedication before seeing a return on your time.  But if you really want to make money online, work from home or turn an idea into a business, you can do it !



Friday, July 22, 2016

Enter to win a Galaxy S7 Edge

Do not miss this opportunity ! just enter your email and participate in a short survey for win a New Samsung Galaxy S7 Edge !

It is very easy try your chance Now!

Click here to start


Friday, July 8, 2016

Watch a new video of Dallas police shooting !









Thursday, July 7, 2016

Which is better Peeps or Cadburrry Eggs?


People might think that Easter is one of the less-noticeable holidays, but we beg to differ—and so does the National Retail Federation, which found that Americans spent about $16.4 billion on clothes, candy, food, and other Easter-related products in 2015 (which is an increase from $15.8 billion in 2014, so we can only imagine how big the numbers will grow in 2016). A big part of those costs? Easter candy—we coughed up approximately $2.2 billion on the classic jelly beans, chocolate bunnies (and their eggs), and those obnoxiously yellow peeps. Two of those candies have become synonymous with Easter over the years: Peeps (duh) and Cadbury Creme Eggs (double duh). But which one is better? We put it to a completely unscientific vote...by asking each other. Here's a glimpse at what our staffers had to say. 

Vote: Peeps 
"Because you can only have like one Cadbury egg without feeling like you're dying because they're so heavy."
Vote: Cadbury Creme Eggs"The eggs, without a doubt. They're like a bad boyfriend. You feel great in the moment, but so gross and guilty after."
Vote: Peeps"I like to age them by opening them for three days before eating them. They're so good stale."
Vote: Undecided "Peeps if you mean Cadbury Creme Eggs, but eggs if you mean Cadbury Mini Eggs because they are heaven in a sugary shell." 
Vote: Cadbury Creme Eggs "Obviously. I see them in the Duane Reade checkout and I know spring has arrived." 
Vote: Peeps "But they need to be the bunnies, not the chicks. They get crunchier when they sit for a few days, plus they're easier to eat in one bite." 
Vote: Peeps"I can feel my arteries clogging every time I eat a Cadbury Creme Egg." 
Vote: Cadbury Creme Eggs"Bring on the sugar sweats—they're worth it." 
Vote: Peeps"When I was studying abroad in Italy, my parents sent me Peeps for Easter. My Italian roommate tried one and she said it was the most sugar she had ever had in her life. It was awesome." 
Vote: Independent"A peep stuffed inside a Cadbury egg is my preference."
Total Count: Peeps 7, Cadbury Creme Eggs, 5


Monday, March 21, 2016

New iPhone SE review



This is a flash hands on review to give you the chance to see what the phone is all about as soon as possible. Stay tuned as we'll be expanding and upgrading this review very shortly with more info.
When the world zigs, you zag. Buy low, sell high. When the entire smartphone universe skews big, you reinvigorate the small. That, in a nutshell, is the mentality behind the iPhone SE.
Though the 4-inch form factor never really left Apple's lineup, you'd be hard-pressed to know that the iPhone 5s was still an option as of yesterday. The iPhone 6/6s (4.7-inch) and 6 Plus/6s Plus (5.5-inch) have dominated the landscape over the past two years, leaving an opportunity to re-seize the market for non-gargantuan phones.
iPhone SE hands on

4-inch respect

What's particularly special about the iPhone SE is its newness. Rather than Apple introducing a new hero device and pushing an older phone down-range (as it did when the iPhone 5S found itself selling for $0 on contract), the iPhone SE is purpose-built device. It's small, relatively speaking, but it's also mighty.
iPhone SE hands on
The camera has been overhauled and upgraded, boasting a 12-megapixel sensor and True Tone flash that puts it right up there alongside the iPhone 6s. There's also a potent 64-bit A9 chip, Bluetooth 4.2, a display that gets hella bright when you need to take a selfie in a dimly-lit room, and a starting price point of just $399 (16GB).
iPhone SE hands on

Exterior vibes

The exterior is svelte and sleek -- every inch an iPhone, as we're surmising Apple would say. The same exemplary precision found on the high-end iPhones is also found on the iPhone SE. At last, you don't have to feel as if you're settling just to get a phone that's easier to handle.
iPhone SE hands on
Handling the iPhone SE is a lovely affair, particularly if you're coming from the iPhone 6s Plus. It's dainty -- cute, even -- and though it obviously feels exactly as if you're handling the iPhone 5s, there's something extra novel about it now. It's no longer the norm; the 4-inch form factor is now the exception.
The fit, finish, and polish is just like the iPhone 5s. Honestly, if you weren't told any different, you'd think you actually were handling the iPhone 5s, as the exterior frame remains the same.

Speed in a small package

Using the phone, however, is markedly different than using the iPhone 5s. The A9 chip enables it to open apps just as quickly as the iPhone 6s. It's honestly quite refreshing to feel this much power in a phone this small. You just haven't been privy to Apple's top-end hardware in its smallest iPhone in a few years.
iPhone SE hands on
We weren't able to test out the revamped 12-megapixel iSight camera, but plan to just as soon as we get ourselves a unit outside of the hands-on area.

Early verdict

Notably, it looks and feels just like the iPhone 5s before it. It didn't get slimmer, or more round, but we kind of dig it. There's something novel about maintaining a tried-and-true design motif while overhauling everything within. Indeed, that's exactly the model Apple followed when transitioning from the iPhone 6 to 6s.
We're live at Apple's headquarters in Cupertino checking out the new devices in the flesh, and will be updating throughout the day with real-time impressions.

Saturday, March 19, 2016

Google now lets you put stickers on Maps. Read More...



As you may know, you can label your Home and Work places on Google Maps for easy access to them. Thanks to an update rolling out now to the Android app, you can also add custom stickers to these locations - just in case you want to mark your house with a yellow submarine.
First, you need to designate these locations in Google Maps, which you can do by pulling up a card for somewhere and then picking Label. Type in "home" or "work" and you then get the option to add these markers to the places you've picked.
Once a place is labelled, you can choose from a range of preset icons (there's no way to add your own yet). Google says it's so you can make Maps "a little more you", but it does help in spotting your home or office from a distance.
Google also points out you can add all kinds of custom labels - school, gym, Uncle Ted's and so on - to make using Maps more convenient. These place nicknames will show up in Maps to save you having to enter addresses each time.

10 ways graphene is about to change your life. Read More...



It's strong, it's flexible, and it's here. After a long time cooking in the labs, the first graphene-based products are beginning to trickle out into the world of smartphones, wearables, batteries, virtual reality, sports equipment, super-capacitors and supercars.
It's a material that some believe has been coerced from abandoned space ships, left on earth by distant races years ago. While that's a little unlikely, the power of this super thin, strong, conductive and all-round amazing material is deserving of such a conspiracy.
It's been over 60 years coming as scientists and manufacturers alike have struggled to harness the power of this awesome material - but it's closing in on revolutionising so many things we're using day to day.

Hands on: PlayStation VR review. Read More :



For a minute there, I was worried that virtual reality was going to be something that was better experienced on a PC, with devices like Oculus Rift and HTC Vive the obvious leaders right now.
After spending some time with the final consumer version of Sony's PS4-exclusive headset at GDC 2016, however, I can finally put those fears to rest.
But, before I dive into the strangely wonderful world of first-person gaming, let's get a few of the facts out of the way.
First off, know that PlayStation VR hasn't lived its entire life by that moniker. Up until the 2015 Tokyo Game Show, PS VR was better known by its codename, Project Morpheus.
The headset itself has undergone a few iterations since its first unveiling back at GDC 2014 but, as of Sony's GDC 2016 PS VR event, we can now definitively say that we've touched the finished product.
The unit will start shipping in October 2016 for $399 / £349 / AUD$549 / €399, which is a bit more than we'd like honestly, but considerably less than its two rivals, Rift and Vive.
Sony Group CEO Andrew House was the one to make the announcement at GDC and added that PlayStation VR would ship with a single game for free: The Playroom in VR, a spin-off the tech demo that shipped with the PlayStation Move.
House said to expect over 50 games to become available sometime this year for the system, some of which will be developed in-house, although many will come from indie and third-party studios.
House claimed there are over 200 developers with dev kits who are actively working on titles to supplement the first 50 games, and that gamers could expect to see a good mix of genres when the unit ships in the fall.
Finally, and this is important, the PlayStation VR requires a PlayStation Camera to function, although you won't find one in the box of a new PS VR. Some games also require a set of PlayStation Move controllers – again, not included.
What you will get in every box is a headset, a processing box, power cable, earphones, dual HDMI connector that links the headset to the PS4, an HDMI cable and a micro USB cable.
It's a far cry from a complete package, but for $200 less than an Oculus Rift, I'm not complaining.

How does PlayStation VR work?

Since its announcement, we've gotten our hands on (and heads in) Sony's VR headset a few times, and each time has been better than the last. Sony has been cracking away over the past two years to improve the user experience as much as possible before release. And its early efforts have resulted in one of the most comfortable VR headsets around, even for those of us who wear glasses.
Like other virtual reality headsets on the market, PlayStation VR has the arduous task of completely immersing you in a video game by producing two images simultaneously. But unlike the competition who require expensive graphics cards to get the job done, PS VR can do it using only a PlayStation 4 and a small black box that sits between the headset and the console.
The early tech demos we've seen through PlayStation VR have impressed, too. Simply put, they're as awesome and zany as you would hope they'd be. We've been in a shark cage, we've held up a bank and we've done street luge, dodging cars while going downhill faster than the speed limit. If Sony can continue to corral this kind of massive developer support for PS VR, gamers will be in for a treat that keeps delivering when it launches.
As much as we like what we've seen of PlayStation VR, however, there are still some quirks to work out before launch and important details that Sony needs to fill in. Some of our editors encountered a bit of nausea during their time with PS VR, which is one of the biggest challenges that VR developers have to surmount.

Design

PlayStation VR isn't a wild reimagining of the VR headset, but it's one of the most attractive efforts that we've seen so far.
The head-mounted display (HMD) screams minimalism with a tag team of black and white matte plastic touches. Its most recent iteration is interspersed with seven blue lights that the PlayStation Eye picks up to track your location and head movement. It's a pretty elegant and accurate head-tracking solution.
The design of the PlayStation VR's strap looks good and. thankfully, also yields comfort, which is a crucial box that not enough VR headsets can tick.
Inside the headset is a 5.7-inch OLED screen with 1920 x RGB x 1080 resolution, which comes out to about to 960 x 1080 for each eye. The PlayStation VR offers a 100-degree field of view and a 120Hz refresh rate.
Latency is less than 18ms, which means that in theory it's less nausea-inducing than the previous model that had a higher latency and a slower refresh rate. There's also a jack for headphones and support for 3D audio, which will come into play later.
The PS VR's secret to comfort is that it hangs all of its weight at the top of your dome, putting pressure on the bridge of the nose and the forehead.
Additionally, a single white matte strap stems from the top of the HMD and wraps around your head seamlessly, coming together in the back, and can be adjusted to your liking. For games that require you to turn around, Sony stuck two more blue lights on the back of the strip bringing the total number of trackable lights to nine.
The PS VR's control scheme utilizes a combination of head movements made with the HMD, along with the PlayStation Move controllers and DualShock 4 controller that you may or may not be familiar with. The Move controllers had their first run when they were introduced alongside a few Wii-like titles on the PlayStation 3, and while they worked well there, it wasn't until PS VR that we saw a true purpose for them.
The wands felt a little half-baked on the PS3, or at least as if they existed solely to have a hand in motion-controlled gaming, but they feel right at home with PS VR. Other games with more complex control schemes – like a game called RIGS that we'll discuss in a minute – will use the DualShock 4 wireless controller that comes shipped with the PS4.
If it hasn't already been made explicitly clear up to now, I'll break the most disheartening news to you now: the PS VR is not a wireless headset. While the Samsung Gear VR and Google Cardboard can get everything they need from your mobile device, PlayStation VR will need to be tethered to your system at all times.

Performance

VR competitors like Oculus and HTC have set the bar quite high for how a good VR experience should look and feel – which, considering these two options require a seriously powerful gaming rig that costs two or three times as much as PS VR, makes sense.
So, does Sony's PS VR even come close to the graphical prowess? In a word, yes. But the complete answer as to how the PS4 is able to achieve it isn't totally known at this point.
The PlayStation VR's secret sauce lies within the covert black box. We don't know specifics at this point, but I can only conclude that it's responsible for buffering frames and keeping the experience running at 120Hz.
Speculation aside, the experience I've had using the headset has improved each and every time I've had the chance to put it on.
Many of these experiences have been demos or concept games that have been specifically and carefully crafted to show off one specific function of the headset, but thanks to the event at GDC 2016 I can now say that I've tried full-on games, too.
The experiences have varied in levity from casual, playroom escapades to hyper-intense combat and even a horror game for added measure. The system and its specs lend itself to more light-hearted fare rather than the fast-paced, high-intensity ones, honestly, and while the latter is passable it's prone to making you feel more nauseated than impressed.
Here are a few of the experiences – both demos and games – I've tried over the past two years:
Eve Valkyrie: Hurtling through space, admiring the view of giant ships as you pass under them, dodging your way through asteroid fields - this is exactly the kind of stuff we all dreamed about when we were younger.
The Deep: But as great as space was, it was exploring the ocean depths that really set the pulse racing. The game begins with you in a diving cage, floating near the surface of the ocean. I could look around me was holding a flare fun that would move with my real hands thanks to the motion-enabled Dualshock 4. As it turned out, the flare gun was about as effective as a bacon sandwich when the shark started ripping into the cage. But it was fantastic way to experience VR, especially with the lack of any form of HUD.
Street Luge: Where The Deep represented pure fantasy as only a faux-holodeck experience could provide, the Street Luge stood out for its ability to make me cringe, wince, yelp and ultimately feel like I was on a roller coaster without the intense wind and bodily sensations. It started slow, allowing me to get used to the controls - lean left to drift left, lean right to go right. Then came my first car. I dodged left and, in doing so, earned a small speed boost. There was a timer ticking in the corner of my screen that I hadn't noticed before; this was one of virtual reality's first time trials.
Morpheus Castle: Morpheus Castle is a smack-'em-up title that served to demonstrate how Move can be used so brilliantly with PlayStation VR. By pressing the back triggers you'll curl your fingers into a fist. Extend them rapidly and you'll throw a punch. Your target? A hanging dummy. Complete the task and you're rewarded with your first weapon, a sword. This was a smooth, seamless experience and gave me hope that the Star Wars game we've always dreamed of – the one where lightsaber duels are not only plausible, but an enjoyable part of the game – are within arm's reach.
RIGS: Mechanized Combat League: The best way to describe RIGS: Mechanized Combat League is by labeling it as a Titanfall-esque shooter imbued with the adrenaline and setting of a professional football game. During a brief demo, two friends and I took our RIGs into the arena to test the mettle of opponents in a three-on-three battle royale that had us blasting each other to bits, picking up the pieces and then jumping through a hoop in the middle of the map to put points on the board. It was fast-paced and highly detailed – probably a bit more than the PlayStation VR could handle. A limited field of view made it hard to see everything happening in my peripherals, and the fast-paced nature just about ruined my lunch.
PlayStation VR Social: While RIGS knocked the PS VR down a few pegs in my book, PlayStation VR Social raised it back up. Essentially a social experiment that puts multiple PS VR users in one world and has them solve puzzles and play together, PlayStation VR Social is wonderful, colorful, wacky and flat out weird.
In terms of pure pixels and graphics, the PS VR isn't a powerhouse. There are a few jagged pixels here and there and any object located far off in the distance is blurry beyond much recognition. A smaller field of view, even by 10 degrees, means that it's less immersive and more nausea-inducing than either the Oculus Rift or Vive.

Early verdict

PlayStation VR is inspiring. As a whole it's incredible, even if there are some hang ups here and there. After trying it for yourself you'll want to experience something like BioShock Infinite or GTA V in VR, and the first few demos and games will give you a little sneak peek of what gaming could be like five years from now.
I say sneak peek because the PlayStation VR isn't quite complete. Tracking still isn't one-to-one and there's still work to be done on the image quality – edges are rough and objects seemed a little less clear than their HD display – but Sony seems clearly determined to iron these out before it comes to market.
For now it's an excellent, if not absolutely perfect, experience that will be fun to show off to friends or play with yourself for in half-hour increments. It might not be the best for long term use, but that's a decision we can visit again when the PlayStation VR comes out in October.

I went to virtual space, man, to meet spaceman Chris Hadfield. Read More...



A building site in Staffordshire, in the UK, isn't a normal place to meet an astronaut. But that's where techradar found itself recently, when it caught up with Chris Hadfield about space, the universe and everything in between.
Hadfield was there, as were we, to try out the a new VR-infused roller coaster at Alton Towers. Called Galactica, the attraction is a virtual ride through space where passengers get to experience what high g-force pressure feels like, while racing around a track with a Gear VR strapped to their face.
For us, this was an adrenaline rush. For Hadfield - who's been to the Mir space station three times and the ISS twice - it's probably no different than brushing his teeth.
It turns out, for him, VR and space are old hat, but when combined, Galactica offered up a new experience for the astronaut.
"I have used a lot of virtual reality before. I used it as a pilot, a fighter pilot, a test pilot, in dome simulators, then as an astronaut - for space shuttle launches and landings and to do space walks, as well.
"But never have I had the integration of not just the visuals but the full body motion, with the wind going by. It becomes much more powerfully evocative than I though it would," explains Hadfield.
"You burst out laughing the whole time [on the ride] but it's also very interesting. I enjoyed the whole experience."

VR training

The virtual reality experience of Galactica is meant to be pure fantasy - a way to transport thrill-seekers into a CG-embossed space world. But Hadfield does note that the VR experience has some grounding in the real-life training that Nasa offers - it's one of the best ways for budding astronauts to experience the toils of space.
"The first time I used VR was with Nasa in the 1990s, as part of the training for space walks. It started off pretty clunky, but it has gotten better over time."
The problem Nasa has had with its VR is the lack of movement. In the VR business, this is called the 'locomotion effect'. Without it, sometimes the experience falls flat.
"At Nasa, you are sitting still and the visuals are moving. It's not like Galactica, where you not only get the full visuals but the motion and the wind and the full experience."
In regards to how Nasa might learn from the Galactica roller coaster, he states: "I think the idea of a full-motion vehicle like a roller coaster, combined with the visuals, could be good in in terms of a practical trainer.
"We ride in centrifuges, we ride in simulators that shake, but the idea of full three-dimensions might get people ready for some of the experiences we have both as pilots and as astronauts."

Social space

Hadfield, while in space, made it his mission to spread the word about what he and his teammates were doing while on the ISS. Thanks to those efforts, us mere mortals back on Earth were given a fantastic glimpse of not just what space is like on the surface, but what it's like to live in space everyday.
For example, the video of Hadfield singing David Bowie's Space Oddity in zero gravity, despite YouTube's archaic copyright control taking it offline temporarily, has surpassed 3 million views and is the pinnacle of social network campaigns by any one person, let alone an astronaut.
Nasa couldn't have done better if it spent millions orchestrating PR proceedings, but for Hadfield, sharing his space-filled thoughts was about something much more profound than gaining Twitter followers.
"If you are in a position of doing something that is both very rare and also new and impactful for us as a species, it is nice to not just keep it to yourself," he explains.
"Now, with technology we have the capability of being able to share, not just to come back and put a picture on the wall but to bring people into the experience, offer the experience to people in real time."
Having access to social networks also helped Hadfield understand that what he was doing 250km up was of interest to many in the world below.
"Life on a spaceship is hugely busy. 99% of it nobody sees because you are wrapped up on the experiments and the work, but I also did my best to share it and there was a real joy in not just experiencing space on my own, but seeing and feeling the reflective reaction of millions of people back on Earth," he recalls.
"It deepened the experience for me. I felt like I wasn't just doing it for me but I could see and work with people all around the planet, getting a sense of the wonder and the magic and the newness of it."

Black out

Some things in space are hard to sum up in 140 characters, though. One of these is the first time an astronaut does a space walk. For Hadfield, no amount of training prepared him for doing it for real.
"When I did my first space walk, you have to pull yourself out of the ship, out of the hatch and into the universe. You can train for this physically back home, but you aren't properly set for the enormity of it - the colours, the texture and how that fits into context of the endless blackness of space itself. It is visually overpowering and hugely distracting," he says.
"It is hard to pay attention to your work, because of the newness of the experience of where you are.
"To do a spaceflight is to do a thousand favourite things at once, but one of my favourite moments was approaching and docking with Mir on my first flight. You fly up into the universe and you see something and it gets bigger and bigger and you realise it's a human-made spaceship out in the middle of nowhere. It's incongruous.
"To do a space walk is as bizarre and fulfilling experience as I could ever imagine. To be able to live on the ISS for five months, it is a slice of life that is incomparable and deepened and enriched my appreciation of everything that has come since."
As we ended our interview with Hadfield, we notice he has the word Pilot embossed on his jacket. Given his myriad space odysseys, this may well be the understatement of century.

Friday, March 18, 2016

iPhone SE release date, news and rumors



Update: The latest leaks point towards a design almost identical to that of the iPhone 5S, while round the back the new iPhone SE could have the same 12MP camera as the iPhone 6S, complete with 4K video recording.
Apple's iPhone SE is about to free up your overextended two-handed smartphone grasp with the smaller and cheaper phone, according to a whole wave of rumors.
This is said to be a 4-inch iPhone and that sounds a perfect fit for one-handed operation if you lack a monster grip. You may not understand the iPhone SE name, but you'll be familiar with its dimensions.
Did you snub the larger iPhone 6S and iPhone 6S Plus? Waiting to upgrade that similarly sized iPhone 5S? You may be giving Apple a rousing one-handed clap by the end of its March 21 press conference.
The iPhone SE launch is just days away, and from all of the leaks we've seen so far it won't be the cheap plastic attempt at a new iPhone, like the iPhone 5C two and a half years ago.
It's the anti-phablet that's all grown up, and it's going to have a real following – even if early adopters in tech, ones with meaty paws, don't quite get it.
Originally it was rumored as the iPhone 6C, then things moved onto the iPhone 5SE, but the wave of latest leaks seem to have settled on iPhone SE - we'll be live at Apple's launch event to see if they're right.

Cut to the chase

  • What is it? A new, 4-inch iPhone
  • When is it out? March 21 launch, release a few weeks later
  • What will it cost? Around US$450 (£340, AU$690)

iPhone SE release date

Everything tells us that the iPhone SE launch date is March 21, because that's when Apple is holding its first press conference of the year.
Apple's keynote is happening at its Cupertino headquarters, and it's expected to announce more than the iPhone SE there. It may usher in the iOS 9.3 update, a9.7-inch iPad Pro (the last one was 12.9 inches) and perhaps even the Apple Watch 2 - or at the very least some new straps.
The new iPhone is unlikely to debut in stores until a later date, but that will reportedly happen sooner than normal. Apple loves picking Friday's, so the obvious dates would be March 25 or April 1 - no fooling!
We'll be reporting live from Apple's March 21 event to bring you all the latest, so make sure you stay tuned.

What's with the iPhone SE name?

The iPhone SE has gone by many names, and there's no guarantee that the current alias is any more real than the rest.
"iPhone SE" is supposed to stand for "iPhone special edition," denoting its throwback size with a 4-inch screen. At least it makes some sense, compared to the previously rumored names.
It'll rightfully ditch the placeholder names of iPhone 6C, 5E and 5SE, which first surfaced in the lead up to the iPhone 6S and 6S Plus launch on September 9, 2015
Back then, there were rumbles of a cheaper iPhone being introduced, but the trio never materialized - just the 6S and 6S Plus upgrades. That hasn't meant the iPhone 6C dream was dead. Quite the opposite, actually.
There's a growing need for a smaller iPhone with updated specs. Currently, the only way to get one with a 4-inch screen is to buy the aged iPhone 5S or iPhone 5C, the latter of which is already discontinued.
The iPhone SE model would continue the C legacy, with a phonetically similar name. It'll likely be aimed both at those who want to save some money and those who want to save some pocket space.

Apple event invite

Apple recently sent out invites for its March 21 event at its Cupertino, CA-based campus and of course, we've been already trying to crack the code on the image attached to it.
It's very possible that Apple is showing off the rose gold, pink and silver variations of its rumored iPhone SE. If true, these would be more subdued than the flashy, vibrant options available for the iPhone 5C.
Moving down to the language of the invite, our hopes fall off a bit for the SE: "Let us loop you in." It doesn't really call out to its line of iPhones so much as it does to the Apple Watch.
We'll just have to wait a few more days to see what Apple has whipped up.

iPhone SE design
Several different sources have spoken of an iPhone SE, though there are still some voices of dissent.
When it does arrive it may have a lot in common with the iPhone 5 and iPhone 5S, as a recent leaked image purports to show it alongside the iPhone 5, sporting a similar shape and design, albeit with rounder edges and Touch ID.
However, it's not totally clear what material the iPhone SE is made from in that image and it could well be more like the iPhone 5C in style, especially as there's talk and even an image of a plastic shell.
If it does launch with a plastic body then there's no doubt that it will be cheaper than Apple's flagship phones, but that's now looking much less likely with newer rumors all pointing towards a metal finish.
Apple might have leaked them phone itself, with a weird render showing an iPhone 5C-a-like bearing the unmistakeable TouchID button in the picture - but it seems unlikely, so let's chalk that one up to a glitch in the matrix.
The iPhone SE may also have been caught on video. A clip shared by MICGADGET and supposedly filmed inside Foxconn reportedly shows the phone.
However to our minds it looks a little larger than 4 inches and it has exactly the same design as the iPhone 6S, so we're not convinced that it isn't just Apple's latest flagship masquerading as a lower end phone.
That video aside, the iPhone SE is largely expected to look a lot like the iPhone 5S, but it could have ever so slightly curved screen edges, like the iPhone 6.
This theory has been given more suport after separate sources tipped the new iPhone to copy the design of the iPhone 5S, although they claim you won't get the rounded finish.
A Touch ID fingerprint scanner seems to be a consistent presence in all the leaks, so we can be pretty sure about this feature.

iPhone SE power

The iPhone SE has been tipped to share some specs with the iPhone 6, as it's rumored the new iPhone will ship with an A8 processor.
There is conflicting information though, as a February report and separate sources for 9to5Mac claim the iPhone SE will come with an A9 processor, putting it on par with the power inside the 6S and 6S Plus.

iPhone SE camera

There's some potentially good news in the camera department, as the SE is now being linked to the same sensor that sits on the back of the iPhone 6S and 6S Plus. That would mean a 12MP snapper and 4K video recording.

iPhone SE specs

The iPhone SE is also rumored to have NFC and Touch ID, which could mean Apple Pay support, and of course if it launches this month, it's poised to run the latest iOS 9 software, iOS 9.3.
China Mobile appears to have shed more light on the SE specs, with roadmap details apparently revealing a 4-inch 1136 x 640 display, A9 processor, 2GB of RAM, 8MP camera, Touch ID and three colour options - gold, silver and black.
Another spec listing points to an A8 processor, 1GB of RAM, a 4.0-inch screen and 16 or 64GB of storage. Though it's not clear whether this is the iPhone SE in all but name or something else entirely.

1. Touch ID

While the iPhone 5S has Touch ID, the iPhone 5C (which launched alongside it) doesn't. Two years on it's unlikely that Apple would keep it out of the iPhone 5SE, but it is a worry, especially as the phone is likely to be positioned as a budget alternative to the iPhone 6S.
We really, really hope that doesn't happen though, as it's one of the best recent iPhone features and not having it would severely limit the iPhone 5SE appeal. Thankfully its inclusion has already been rumored.

2. A powerful processor

As a budget device we don't expect the iPhone 5SE to match the iPhone 6S, but we hope it comes close, especially as it's likely to be the best 4-inch iPhone around.
Buyers who want a smaller phone shouldn't be overly penalised on specs so we'd like to see high-end performance from the iPhone 5SE. Current rumors point to it packing the same chip as the iPhone 6, which should just about cut it.

3. A 4.0-inch screen

While it's expected that the iPhone 5SE will have a 4.0-inch screen it's not actually confirmed, but we really hope it does.
If Apple only released one iPhone size we'd want it to be the now standard 4.7-inch model, but choice is always good and we'd wager there are many Apple fans who were disappointed by the move to larger screens, so a new model with a small screen would be much appreciated.

4. A more affordable price

While the iPhone 5C was designed to be a comparatively budget option it wasn't and even now still isn't particularly cheap.
So we'd like to see the iPhone 5SE be truly affordable. Perhaps not entry-level, but with a mid-range price of around £300/$400/AU$500.

5. A more premium design

One of the cost cutting measures employed with the iPhone 5C was to replace the premium metal and glass builds of other iPhone models with a colourful plastic shell.
It's a solid, well-built phone, but it undeniably looks far less premium or stylish than other Apple handsets.
We'd love to see Apple not skimp on the build materials with the iPhone 5SE. Of course it's very unlikely that we'll get both a premium build and a lower price, but we can dream.

6. A slim build

Given that the iPhone 5SE will likely be more compact than the iPhone 6S it would be great if Apple went all out and made it simmer too, so it's truly as pocket friendly as possible.
The iPhone 5C is 9mm thick, but we'd like to see the iPhone 5SE drop down to around 6.9mm thick like the iPhone 6.

7. Plenty of storage

The iPhone 5C was initially sold in several storage sizes, but it's now just available in a near useless 8GB model.
Given that Apple doesn't allow for expandable storage 16GB is the absolute minimum that we consider acceptable and even that's pushing it these days. So hopefully the iPhone 5SE will be available with a range of storage capacities and if 32GB was the smallest we wouldn't complain.

8. Better battery life

The iPhone 5C has respectable battery life, but it's still a phone you'll be charging every night, so we'd like to see the iPhone 5SE have longer life.
Very few phones last as long as we'd like, but we've seen from the likes of the Sony Xperia Z3 Compact that two days is possible, so we want to see that from the iPhone 5SE.

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